Blog Author: Edward I. Gee

Impact of RAM on 3D Graphics

Impact of RAM on 3D Graphics

Edward I. Gee - 11/5/2018

Depending on what you want to show in the 3D window, your graphics demand can vary greatly. In some cases, you might be using heavily textured m...

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Zoom in to the Field of View

Zoom in to the Field of View

Edward I. Gee - 9/10/2018

In STK, camera paths work best when the camera remains focused on a single object. However, there are times when you need to shift focus to anot...

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New Graphics Features in STK 11.3

New Graphics Features in STK 11.3

Edward I. Gee - 10/20/2017

Recently, I installed a pre-release copy of STK 11.3. The first thing I noticed, in the 3D Graphics window, was a thin white halo around the Ear...

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Movie Making on a Short Deadline

Movie Making on a Short Deadline

Edward I. Gee - 6/9/2017

If you ever find yourself in a situation where you need to make a movie, but don’t have hardly any time to spend on it, this is a solution fo...

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Modifying Models for the End User

Modifying Models for the End User

Edward I. Gee - 5/1/2017

AGI currently supports two model formats, MDL and Collada. MDL is our native format and has been supported since the beginning. Collada, with a ...

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