Returns a collection of inlays for the current
Central Body in the order they are rendered. Inlays cannot be added
or removed, but they can be moved around.
| C# | Visual Basic | Visual C++ |
IAgGxGlobeInlayRenderOrderCollection RenderOrder( IAgGxCentralBody pCentralBody, AgGxInlayType InlayType )
Function RenderOrder ( _ pCentralBody As IAgGxCentralBody, _ InlayType As AgGxInlayType _ ) As IAgGxGlobeInlayRenderOrderCollection
IAgGxGlobeInlayRenderOrderCollection^ RenderOrder( [ InAttribute] IAgGxCentralBody^ pCentralBody, [ InAttribute] AgGxInlayType InlayType )
- pCentralBody ( IAgGxCentralBody)
- InlayType ( AgGxInlayType)
Assembly: AGI.Graphics.GlobeInlays.Interop(Module: AGI.Graphics.GlobeInlays.Interop) Version: 9.0.0.0 (9.0.0.0)