AGI Components with Insight3D Alpha 2008 r8
SetOrientationQuaternion Method (W, X, Y, Z)
Library Reference AGI.Graphics.Primitives IAgGxPrimitiveModelSetOrientationQuaternion(Double, Double, Double, Double)
Quaternion that defines the model's orientation. The quaternion is a rotation from the model's local axes to the axes of the reference frame in which the model's position is defined (e.g. the central body's fixed frame).
Declaration Syntax
C# Visual Basic Visual C++
void 
SetOrientationQuaternion(
        
double 
W,
        
double 
X,
        
double 
Y,
        
double 
Z
)
Sub 
SetOrientationQuaternion ( _
        
W 
As 
Double, _
        
X 
As 
Double, _
        
Y 
As 
Double, _
        
Z 
As 
Double _
)
void 
SetOrientationQuaternion(
        [
InAttribute] 
double 
W, 
        [
InAttribute] 
double 
X, 
        [
InAttribute] 
double 
Y, 
        [
InAttribute] 
double 
Z
)
Parameters
W ( Double)
X ( Double)
Y ( Double)
Z ( Double)

Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)