Quaternion that defines the model's
orientation. The quaternion is a rotation from the model's local
axes to the axes of the reference frame in which the model's
position is defined (e.g. the central body's fixed frame).
| C# | Visual Basic | Visual C++ |
void SetOrientationQuaternion( [ InAttribute] double W, [ InAttribute] double X, [ InAttribute] double Y, [ InAttribute] double Z )
Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)