Set the matrix used to transform texture
coordinates when a texture is applied to the surface mesh. By
default this matrix is the identity. The upper left 2x2 matrix
defines rotation and scaling. The top two elements of the last
column define translation. ???
| C# | Visual Basic | Visual C++ |
void SetTextureMatrix( double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22 )
Sub SetTextureMatrix ( _ m00 As Double, _ m01 As Double, _ m02 As Double, _ m10 As Double, _ m11 As Double, _ m12 As Double, _ m20 As Double, _ m21 As Double, _ m22 As Double _ )
void SetTextureMatrix( [ InAttribute] double m00, [ InAttribute] double m01, [ InAttribute] double m02, [ InAttribute] double m10, [ InAttribute] double m11, [ InAttribute] double m12, [ InAttribute] double m20, [ InAttribute] double m21, [ InAttribute] double m22 )
Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)