AGI Components with Insight3D Alpha 2008 r8
SetTextureMatrix Method (m00, m01, m02, m10, m11, m12, m20, m21, m22)
Library Reference AGI.Graphics.Primitives IAgGxPrimitiveSurfaceMeshSetTextureMatrix(Double, Double, Double, Double, Double, Double, Double, Double, Double)
Set the matrix used to transform texture coordinates when a texture is applied to the surface mesh. By default this matrix is the identity. The upper left 2x2 matrix defines rotation and scaling. The top two elements of the last column define translation. ???
Declaration Syntax
C# Visual Basic Visual C++
void 
SetTextureMatrix(
        
double 
m00,
        
double 
m01,
        
double 
m02,
        
double 
m10,
        
double 
m11,
        
double 
m12,
        
double 
m20,
        
double 
m21,
        
double 
m22
)
Sub 
SetTextureMatrix ( _
        
m00 
As 
Double, _
        
m01 
As 
Double, _
        
m02 
As 
Double, _
        
m10 
As 
Double, _
        
m11 
As 
Double, _
        
m12 
As 
Double, _
        
m20 
As 
Double, _
        
m21 
As 
Double, _
        
m22 
As 
Double _
)
void 
SetTextureMatrix(
        [
InAttribute] 
double 
m00, 
        [
InAttribute] 
double 
m01, 
        [
InAttribute] 
double 
m02, 
        [
InAttribute] 
double 
m10, 
        [
InAttribute] 
double 
m11, 
        [
InAttribute] 
double 
m12, 
        [
InAttribute] 
double 
m20, 
        [
InAttribute] 
double 
m21, 
        [
InAttribute] 
double 
m22
)
Parameters
m00 ( Double)
m01 ( Double)
m02 ( Double)
m10 ( Double)
m11 ( Double)
m12 ( Double)
m20 ( Double)
m21 ( Double)
m22 ( Double)

Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)