Returns a normalized vector representing the
direction the camera is looking, defined in the requested
axes.
| C# | Visual Basic | Visual C++ |
IAgGxConstantCartesian GetDirection( IAgGxAxes pAxes )
Function GetDirection ( _ pAxes As IAgGxAxes _ ) As IAgGxConstantCartesian
IAgGxConstantCartesian^ GetDirection( [ InAttribute] IAgGxAxes^ pAxes )
- pAxes ( IAgGxAxes)
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)