Returns the normalized up vector representing
the orientation of the camera, defined in the requested axes.
| C# | Visual Basic | Visual C++ |
IAgGxConstantCartesian GetUp( IAgGxAxes pAxes )
Function GetUp ( _ pAxes As IAgGxAxes _ ) As IAgGxConstantCartesian
IAgGxConstantCartesian^ GetUp( [ InAttribute] IAgGxAxes^ pAxes )
- pAxes ( IAgGxAxes)
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)