Modifies the viewer's position so a sphere of
the specified radius at the current reference point is completely
within the view frustum. This is commonly called after View or
ViewDirection to move the viewer back so an entire object is
visible.
| C# | Visual Basic | Visual C++ |
void SetPositionRadius( double Radius )
Sub SetPositionRadius ( _ Radius As Double _ )
void SetPositionRadius( [ InAttribute] double Radius )
- Radius ( Double)
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)