Zooms to a central body and use the specified
axes for rotation. The reference point is set to the center of the
central body and the viewer's position is set so the entire central
body is visible.
| C# | Visual Basic | Visual C++ |
void ViewCentralBody( IAgGxCentralBody pCentralBody, IAgGxAxes pAxes )
Sub ViewCentralBody ( _ pCentralBody As IAgGxCentralBody, _ pAxes As IAgGxAxes _ )
void ViewCentralBody( [ InAttribute] IAgGxCentralBody^ pCentralBody, [ InAttribute] IAgGxAxes^ pAxes )
- pCentralBody ( IAgGxCentralBody)
- pAxes ( IAgGxAxes)
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)