Views from a point to a direction. Sets the
viewer's position and the direction vector indicating where the
viewer is looking.
| C# | Visual Basic | Visual C++ |
void ViewDirection( IAgGxPoint pViewerPosition, IAgGxVector pDirection, IAgGxConstantCartesian pUpAxis, IAgGxAxes pAxes )
Sub ViewDirection ( _ pViewerPosition As IAgGxPoint, _ pDirection As IAgGxVector, _ pUpAxis As IAgGxConstantCartesian, _ pAxes As IAgGxAxes _ )
void ViewDirection( [ InAttribute] IAgGxPoint^ pViewerPosition, [ InAttribute] IAgGxVector^ pDirection, [ InAttribute] IAgGxConstantCartesian^ pUpAxis, [ InAttribute] IAgGxAxes^ pAxes )
- pViewerPosition ( IAgGxPoint)
- pDirection ( IAgGxVector)
- pUpAxis ( IAgGxConstantCartesian)
- pAxes ( IAgGxAxes)
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)