AGI Components with Insight3D Alpha 2008 r8
ViewDirection Method (pViewerPosition, pDirection, pUpAxis, pAxes)
Library ReferenceAGI.Graphics.Scene3DIAgGxCameraViewDirection(IAgGxPoint, IAgGxVector, IAgGxConstantCartesian, IAgGxAxes)
Views from a point to a direction. Sets the viewer's position and the direction vector indicating where the viewer is looking.
Declaration Syntax
C# Visual Basic Visual C++
void 
ViewDirection(
        
IAgGxPoint 
pViewerPosition,
        
IAgGxVector 
pDirection,
        

IAgGxConstantCartesian 
pUpAxis,
        
IAgGxAxes 
pAxes
)
Sub 
ViewDirection ( _
        
pViewerPosition 
As 
IAgGxPoint, _
        
pDirection 
As 
IAgGxVector, _
        
pUpAxis 
As 

IAgGxConstantCartesian, _
        
pAxes 
As 
IAgGxAxes _
)
void 
ViewDirection(
        [
InAttribute] 
IAgGxPoint^ 
pViewerPosition, 
        [
InAttribute] 
IAgGxVector^ 
pDirection, 
        [
InAttribute] 

IAgGxConstantCartesian^ 
pUpAxis, 
        [
InAttribute] 
IAgGxAxes^ 
pAxes
)
Parameters
pViewerPosition ( IAgGxPoint)
pDirection ( IAgGxVector)
pUpAxis ( IAgGxConstantCartesian)
pAxes ( IAgGxAxes)

Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)