Zooms to a rectangular extent on the globe.
The camera will be looking straight down at the extent, with the up
vector pointing toward local north. The axes of rotation is an
east-north-up axes.
| C# | Visual Basic | Visual C++ |
void ViewExtent( IAgGxCentralBody pCentralBody, double West, double South, double East, double North )
Sub ViewExtent ( _ pCentralBody As IAgGxCentralBody, _ West As Double, _ South As Double, _ East As Double, _ North As Double _ )
void ViewExtent( [ InAttribute] IAgGxCentralBody^ pCentralBody, [ InAttribute] double West, [ InAttribute] double South, [ InAttribute] double East, [ InAttribute] double North )
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)