AGI Components with Insight3D Alpha 2008 r8
ViewExtent Method (pCentralBody, West, South, East, North)
Library ReferenceAGI.Graphics.Scene3DIAgGxCameraViewExtent(IAgGxCentralBody, Double, Double, Double, Double)
Zooms to a rectangular extent on the globe. The camera will be looking straight down at the extent, with the up vector pointing toward local north. The axes of rotation is an east-north-up axes.
Declaration Syntax
C# Visual Basic Visual C++
void 
ViewExtent(
        
IAgGxCentralBody 
pCentralBody,
        
double 
West,
        
double 
South,
        
double 
East,
        
double 
North
)
Sub 
ViewExtent ( _
        
pCentralBody 
As 
IAgGxCentralBody,
_
        
West 
As 
Double, _
        
South 
As 
Double, _
        
East 
As 
Double, _
        
North 
As 
Double _
)
void 
ViewExtent(
        [
InAttribute] 
IAgGxCentralBody^

pCentralBody, 
        [
InAttribute] 
double 
West, 
        [
InAttribute] 
double 
South, 
        [
InAttribute] 
double 
East, 
        [
InAttribute] 
double 
North
)
Parameters
pCentralBody ( IAgGxCentralBody)
West ( Double)
South ( Double)
East ( Double)
North ( Double)

Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)