AGI Components with Insight3D Alpha 2008 r8
ViewUntethered Method (pPosition, pDirection, pUpAxis, pAxes, Speed)
Library ReferenceAGI.Graphics.Scene3DIAgGxCameraViewUntethered(IAgGxPoint, IAgGxVector, IAgGxConstantCartesian, IAgGxAxes, Double)
Sets the view to untethered, which allows the viewer to move freely in space. Sets the viewer's position and initial direction they are looking. Zooming speed is in meters per second.
Declaration Syntax
C# Visual Basic Visual C++
void 
ViewUntethered(
        
IAgGxPoint 
pPosition,
        
IAgGxVector 
pDirection,
        

IAgGxConstantCartesian 
pUpAxis,
        
IAgGxAxes 
pAxes,
        
double 
Speed
)
Sub 
ViewUntethered ( _
        
pPosition 
As 
IAgGxPoint, _
        
pDirection 
As 
IAgGxVector, _
        
pUpAxis 
As 

IAgGxConstantCartesian, _
        
pAxes 
As 
IAgGxAxes, _
        
Speed 
As 
Double _
)
void 
ViewUntethered(
        [
InAttribute] 
IAgGxPoint^ 
pPosition, 
        [
InAttribute] 
IAgGxVector^ 
pDirection, 
        [
InAttribute] 

IAgGxConstantCartesian^ 
pUpAxis, 
        [
InAttribute] 
IAgGxAxes^ 
pAxes, 
        [
InAttribute] 
double 
Speed
)
Parameters
pPosition ( IAgGxPoint)
pDirection ( IAgGxVector)
pUpAxis ( IAgGxConstantCartesian)
pAxes ( IAgGxAxes)
Speed ( Double)

Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)