Sets the view to untethered, which allows the
viewer to move freely in space. Sets the viewer's position and
initial direction they are looking. Zooming speed is in meters per
second.
| C# | Visual Basic | Visual C++ |
void ViewUntethered( IAgGxPoint pPosition, IAgGxVector pDirection, IAgGxConstantCartesian pUpAxis, IAgGxAxes pAxes, double Speed )
Sub ViewUntethered ( _ pPosition As IAgGxPoint, _ pDirection As IAgGxVector, _ pUpAxis As IAgGxConstantCartesian, _ pAxes As IAgGxAxes, _ Speed As Double _ )
void ViewUntethered( [ InAttribute] IAgGxPoint^ pPosition, [ InAttribute] IAgGxVector^ pDirection, [ InAttribute] IAgGxConstantCartesian^ pUpAxis, [ InAttribute] IAgGxAxes^ pAxes, [ InAttribute] double Speed )
- pPosition ( IAgGxPoint)
- pDirection ( IAgGxVector)
- pUpAxis ( IAgGxConstantCartesian)
- pAxes ( IAgGxAxes)
- Speed ( Double)
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)