AGI Components with Insight3D Alpha 2008 r8
AGI.Graphics.Renderer Namespace
Library ReferenceAGI.Graphics.Renderer
This namespace is incomplete and not ready for use. It is included in this alpha as preview of the final namespace. Render types provide an object-oriented interface to the GPU independent of OpenGL or Direct3D. The renderer includes optimizations, such as choosing optimal vertex layouts and minimizing state changes.
Declaration Syntax
C# Visual Basic Visual C++
namespace 
AGI.Graphics.Renderer
Namespace 
AGI.Graphics.Renderer
namespace 
AGI.Graphics.Renderer
Types
All Types Classes Interfaces Enumerations
Icon Type Description
AgGxDriverSupports

AgGxRenderBuffer

AgGxRendererAccumulationOperation

AgGxRendererCullFace

AgGxRendererDepthBufferCompareFunction

AgGxRendererErrorCodes

AgGxRendererFace

AgGxRendererFillMode

AgGxRendererShadeModel

AgGxRendererState

AgGxRendererStencilCompareFunction

AgGxRendererStencilOperation

AgGxRendererTemplateTexture2D
Template object containing attributes required to create a 2D texture.

AgGxRendererTemplateTexture2DClass
Template object containing attributes required to create a 2D texture.

IAgGxRendererAccumulationBuffer

IAgGxRendererColorBuffer

IAgGxRendererContext

IAgGxRendererCull

IAgGxRendererDepthBuffer

IAgGxRendererDevice

IAgGxRendererStencilBuffer

IAgGxRendererTemplateTexture2D
Template object containing attributes required to create a 2D texture.

IAgGxRendererTexture2D
Represents a 2D Texture.

IAgGxRendererViewport