This namespace is incomplete and not ready for
use. It is included in this alpha as preview of the final
namespace. Render types provide an object-oriented interface to the
GPU independent of OpenGL or Direct3D. The renderer includes
optimizations, such as choosing optimal vertex layouts and
minimizing state changes.
| C# | Visual Basic | Visual C++ |
namespace AGI.Graphics.Renderer
Namespace AGI.Graphics.Renderer
namespace AGI.Graphics.Renderer
| All Types | Classes | Interfaces | Enumerations |
| Icon | Type | Description |
|---|---|---|
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AgGxDriverSupports |
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AgGxRenderBuffer |
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AgGxRendererAccumulationOperation |
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AgGxRendererCullFace |
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AgGxRendererDepthBufferCompareFunction |
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AgGxRendererErrorCodes |
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AgGxRendererFace |
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AgGxRendererFillMode |
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AgGxRendererShadeModel |
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AgGxRendererState |
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AgGxRendererStencilCompareFunction |
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AgGxRendererStencilOperation |
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AgGxRendererTemplateTexture2D |
Template object containing attributes required
to create a 2D texture.
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AgGxRendererTemplateTexture2DClass |
Template object containing attributes required
to create a 2D texture.
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IAgGxRendererAccumulationBuffer |
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IAgGxRendererColorBuffer |
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IAgGxRendererContext |
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IAgGxRendererCull |
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IAgGxRendererDepthBuffer |
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IAgGxRendererDevice |
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IAgGxRendererStencilBuffer |
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IAgGxRendererTemplateTexture2D |
Template object containing attributes required
to create a 2D texture.
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IAgGxRendererTexture2D |
Represents a 2D Texture.
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IAgGxRendererViewport |
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