The ratio of the far plane distance to the
near plane distance for a frustum. Multiple frustums will be used
for rendering based on the near and far plane distances, as well as
this ratio. A lower far to near ratio will result in better z
buffer precision bu???
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)