A condition based on the scene the object is
rendered in. For example, this is used to show an object in one
scene but hide it in another.
| C# | Visual Basic | Visual C++ |
public interface AgGxDisplayConditionScene : IAgGxDisplayConditionScene
Public Interface AgGxDisplayConditionScene _ Implements IAgGxDisplayConditionScene
public interface class AgGxDisplayConditionScene : IAgGxDisplayConditionScene
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| Icon | Member | Description |
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DisplayOnlyInScene(Int32) |
Sets the condition to evaluate to true only
when an object is rendered in the scene with the specified
ID. (Inherited from
IAgGxDisplayConditionScene.)
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GetDisplayInScene(Int32) |
Returns true if this condition evaluates to
true when an object is rendered in the scene with the specified ID.
By default, this condition evaluates to true for all
scenes. (Inherited from
IAgGxDisplayConditionScene.)
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IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene) |
Returns true if the condition is satisfied,
indicating the object should be displayed. (Inherited from
IAgGxDisplayConditionScene.)
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SetDisplayInScene(Int32, Boolean) |
Sets the condition to evaluate to the
specified value when an object is rendered in the scene with the
specified ID. By default, this condition evaluates to true for all
scenes. (Inherited from
IAgGxDisplayConditionScene.)
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Assembly: AGI.Graphics.Interop(Module: AGI.Graphics.Interop) Version: 9.0.0.0 (9.0.0.0)