AGI Components with Insight3D Alpha 2008 r8
AgGxDisplayConditionScene Interface
Library ReferenceAGI.GraphicsAgGxDisplayConditionScene
A condition based on the scene the object is rendered in. For example, this is used to show an object in one scene but hide it in another.
Declaration Syntax
C# Visual Basic Visual C++
public 
interface 
AgGxDisplayConditionScene : 

IAgGxDisplayConditionScene
Public 
Interface 
AgGxDisplayConditionScene _
        
Implements 

IAgGxDisplayConditionScene
public 
interface class 
AgGxDisplayConditionScene : 

IAgGxDisplayConditionScene
Members
All Members Methods



Icon Member Description
DisplayOnlyInScene(Int32)
Sets the condition to evaluate to true only when an object is rendered in the scene with the specified ID.
(Inherited from IAgGxDisplayConditionScene.)
GetDisplayInScene(Int32)
Returns true if this condition evaluates to true when an object is rendered in the scene with the specified ID. By default, this condition evaluates to true for all scenes.
(Inherited from IAgGxDisplayConditionScene.)
IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene)
Returns true if the condition is satisfied, indicating the object should be displayed.
(Inherited from IAgGxDisplayConditionScene.)
SetDisplayInScene(Int32, Boolean)
Sets the condition to evaluate to the specified value when an object is rendered in the scene with the specified ID. By default, this condition evaluates to true for all scenes.
(Inherited from IAgGxDisplayConditionScene.)

Assembly: AGI.Graphics.Interop(Module: AGI.Graphics.Interop) Version: 9.0.0.0 (9.0.0.0)