A condition based on the scene the object is
rendered in. For example, this is used to show an object in one
scene but hide it in another.
| C# | Visual Basic | Visual C++ |
public class AgGxDisplayConditionSceneClass : IAgGxDisplayConditionScene, AgGxDisplayConditionScene, IAgGxDisplayCondition
Public Class AgGxDisplayConditionSceneClass _ Implements IAgGxDisplayConditionScene, AgGxDisplayConditionScene, IAgGxDisplayCondition
public ref class AgGxDisplayConditionSceneClass : IAgGxDisplayConditionScene, AgGxDisplayConditionScene, IAgGxDisplayCondition
| All Members | Constructors | Methods | |||
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| Icon | Member | Description |
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AgGxDisplayConditionSceneClass () () () |
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DisplayOnlyInScene(Int32) |
Sets the condition to evaluate to true only
when an object is rendered in the scene with the specified
ID.
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Equals(Object) |
(Inherited from
Object.)
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Finalize () () () |
Allows an
Objectto attempt to free resources and perform
other cleanup operations before the
Objectis reclaimed by garbage
collection. (Inherited from
Object.)
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GetDisplayInScene(Int32) |
Returns true if this condition evaluates to
true when an object is rendered in the scene with the specified ID.
By default, this condition evaluates to true for all scenes.
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GetHashCode () () () |
Serves as a hash function for a particular
type.
GetHashCode
()
()
()
is suitable for use in hashing algorithms and data
structures like a hash table. (Inherited from
Object.)
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GetType () () () |
Gets the
Typeof the current instance. (Inherited
from
Object.)
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IAgGxDisplayCondition_IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene) |
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IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene) |
Returns true if the condition is satisfied,
indicating the object should be displayed.
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MemberwiseClone () () () |
Creates a shallow copy of the current
Object. (Inherited from
Object.)
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SetDisplayInScene(Int32, Boolean) |
Sets the condition to evaluate to the
specified value when an object is rendered in the scene with the
specified ID. By default, this condition evaluates to true for all
scenes.
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ToString () () () |
(Inherited from
Object.)
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| Object | |
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AgGxDisplayConditionSceneClass |
Assembly: AGI.Graphics.Interop(Module: AGI.Graphics.Interop) Version: 9.0.0.0 (9.0.0.0)