Manages the adding, removing and reordering of
inlays (e.g. Terrain and Imagery) on the globe.
| C# | Visual Basic | Visual C++ |
public interface IAgGxGlobeInlayManager
Public Interface IAgGxGlobeInlayManager
public interface class IAgGxGlobeInlayManager
| All Members | Methods | ||||
|
|
|
|
|||
| Icon | Member | Description |
|---|---|---|
|
|
Add(IAgGxGlobeInlay, AgGxInlayRole, Boolean) |
Adds an inlay to the globe.
|
|
|
AddURI(IAgGxCentralBody, String, AgGxInlayRole, Boolean) |
Creates an inlay from the URI and Central
Body, adds it to the globe and returns it. If show is true it adds
a display condition that always returns visible=true.
|
|
|
GetAltitudeOffset(IAgGxCentralBody) |
Returns the value that all imagery will be
offset from the surface of the specified Central Body.
|
|
|
Inlays(IAgGxCentralBody) |
Returns a read-only collection of inlays for
the current Central Body.
|
|
|
Remove(IAgGxGlobeInlay) |
Removes an inlay from the globe.
|
|
|
RemoveAll(IAgGxCentralBody) |
Removes all inlays from the specified central
body.
|
|
|
RemoveByIID(IAgGxCentralBody, String) |
Removes all inlays that implement the
specified interface from the specified central body.
|
|
|
RenderOrder(IAgGxCentralBody, AgGxInlayType) |
Returns a collection of inlays for the current
Central Body in the order they are rendered. Inlays cannot be added
or removed, but they can be moved around.
|
|
|
SetAltitudeOffset(IAgGxCentralBody, Double) |
Sets the value that all imagery will be offset
from the surface of the specified Central Body.
|
Assembly: AGI.Graphics.GlobeInlays.Interop(Module: AGI.Graphics.GlobeInlays.Interop) Version: 9.0.0.0 (9.0.0.0)