A display condition that evaluates to true
when an object's bounding sphere's diameter, projected onto the
screen, is between (inclusive) a minimum and maximum pixel size.
This is commonly used to implement level of detail algorithms that
take into account th?Z?
| C# | Visual Basic | Visual C++ |
public interface IAgGxDisplayConditionPixelSize : IAgGxDisplayCondition
Public Interface IAgGxDisplayConditionPixelSize _ Implements IAgGxDisplayCondition
public interface class IAgGxDisplayConditionPixelSize : IAgGxDisplayCondition
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| Icon | Member | Description |
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Initialize(Int32, Int32) |
Initializes the pixel size display condition
with a minimum and maximum pixel size. This condition evaluates to
true when an object's bounding sphere's diameter, projected onto
the screen, is between (inclusive) the minimum and maximum pixel
size.
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IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene) |
Returns true if the condition is satisfied,
indicating the object should be displayed.
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IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene) |
Returns true if the condition is satisfied,
indicating the object should be displayed. (Inherited from
IAgGxDisplayCondition.)
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MaximumPixelSize |
The maximum pixel size an object's bounding
sphere's diameter, projected onto the screen, can be for this
condition to evaluate to true.
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MinimumPixelSize |
The minimum pixel size an object's bounding
sphere's diameter, projected onto the screen, has to be for this
condition to evaluate to true.
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Assembly: AGI.Graphics.Interop(Module: AGI.Graphics.Interop) Version: 9.0.0.0 (9.0.0.0)