AGI Components with Insight3D Alpha 2008 r8
IAgGxDisplayConditionScene Interface
Library ReferenceAGI.GraphicsIAgGxDisplayConditionScene
A condition based on the scene the object is rendered in. For example, this is used to show an object in one scene but hide it in another.
Declaration Syntax
C# Visual Basic Visual C++
public 
interface 
IAgGxDisplayConditionScene : 

IAgGxDisplayCondition
Public 
Interface 
IAgGxDisplayConditionScene _
        
Implements 

IAgGxDisplayCondition
public 
interface class 
IAgGxDisplayConditionScene : 

IAgGxDisplayCondition
Members
All Members Methods



Icon Member Description
DisplayOnlyInScene(Int32)
Sets the condition to evaluate to true only when an object is rendered in the scene with the specified ID.

GetDisplayInScene(Int32)
Returns true if this condition evaluates to true when an object is rendered in the scene with the specified ID. By default, this condition evaluates to true for all scenes.

IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene)
Returns true if the condition is satisfied, indicating the object should be displayed.

IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene)
Returns true if the condition is satisfied, indicating the object should be displayed.
(Inherited from IAgGxDisplayCondition.)
SetDisplayInScene(Int32, Boolean)
Sets the condition to evaluate to the specified value when an object is rendered in the scene with the specified ID. By default, this condition evaluates to true for all scenes.

Assembly: AGI.Graphics.Interop(Module: AGI.Graphics.Interop) Version: 9.0.0.0 (9.0.0.0)