A condition based on the scene the object is
rendered in. For example, this is used to show an object in one
scene but hide it in another.
| C# | Visual Basic | Visual C++ |
public interface IAgGxDisplayConditionScene : IAgGxDisplayCondition
Public Interface IAgGxDisplayConditionScene _ Implements IAgGxDisplayCondition
public interface class IAgGxDisplayConditionScene : IAgGxDisplayCondition
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| Icon | Member | Description |
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DisplayOnlyInScene(Int32) |
Sets the condition to evaluate to true only
when an object is rendered in the scene with the specified
ID.
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GetDisplayInScene(Int32) |
Returns true if this condition evaluates to
true when an object is rendered in the scene with the specified ID.
By default, this condition evaluates to true for all scenes.
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IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene) |
Returns true if the condition is satisfied,
indicating the object should be displayed.
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IsDisplayed(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double, IAgGxDynamicScene) |
Returns true if the condition is satisfied,
indicating the object should be displayed. (Inherited from
IAgGxDisplayCondition.)
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SetDisplayInScene(Int32, Boolean) |
Sets the condition to evaluate to the
specified value when an object is rendered in the scene with the
specified ID. By default, this condition evaluates to true for all
scenes.
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Assembly: AGI.Graphics.Interop(Module: AGI.Graphics.Interop) Version: 9.0.0.0 (9.0.0.0)