Scene attributes, such as viewer position and
time, that may change on a frame to frame basis. This is passed to
display conditions.
| C# | Visual Basic | Visual C++ |
public interface IAgGxDynamicScene
Public Interface IAgGxDynamicScene
public interface class IAgGxDynamicScene
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| Icon | Member | Description |
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GetEntireViewFrustum(IAgGxCentralBody, AgGxReferenceFrame) |
Returns the entire view frustum.
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GetModelViewMatrix(IAgGxCentralBody, AgGxReferenceFrame, Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % ) |
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GetViewerPosition(IAgGxCentralBody, AgGxReferenceFrame, Double % , Double % , Double % ) |
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GetViewerPositionCartographic(IAgGxCentralBody, Double % , Double % , Double % ) |
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MeshPixelError |
Returns the maximum pixel error for the
central body ellipsoid and terrain.
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PixelSizePerDistance |
Return the number of pixels covered by a
meter.
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SceneID |
Returns the unique ID for this scene.
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Time |
Returns the current time of the simulation in
epoch seconds.
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Visibility(IAgGxCentralBody, AgGxReferenceFrame, Double, Double, Double, Double) |
Returns the visibility of a sphere against the
current view frustum and central body
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Assembly: AGI.Graphics.Interop(Module: AGI.Graphics.Interop) Version: 9.0.0.0 (9.0.0.0)