Renders a set of text strings with the same
font.
| C# | Visual Basic | Visual C++ |
public interface AgGxPrimitiveTextBatch : IAgGxPrimitiveTextBatch
Public Interface AgGxPrimitiveTextBatch _ Implements IAgGxPrimitiveTextBatch
public interface class AgGxPrimitiveTextBatch : IAgGxPrimitiveTextBatch
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| Icon | Member | Description |
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CentralBody | (Inherited from
IAgGxPrimitiveTextBatch.)
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Color |
The primitive's color. Use
System.Drawing.ColorTranslator.ToOle to assign this with a .NET
System.Drawing.Color. (Inherited from
IAgGxPrimitiveTextBatch.)
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DisplayCondition | (Inherited from
IAgGxPrimitiveTextBatch.)
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DisplayConditionPerString |
The distance display condition applied to each
individual string in the batch. This is efficiently evaluated for
each string using the GPU. (Inherited from
IAgGxPrimitiveTextBatch.)
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Font |
The font used to render the text
batch. (Inherited from
IAgGxPrimitiveTextBatch.)
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GetBoundingSphere(Double % , Double % , Double % , Double % ) | (Inherited from
IAgGxPrimitiveTextBatch.)
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GetDefinition(IAgGxCentralBody % , AgGxReferenceFrame % , IAgGxPrimitiveRenderer % , AgGxRenderPass % , Double % , Double % , Double % , Double % ) | (Inherited from
IAgGxPrimitiveTextBatch.)
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GetOutlineRGBA(Byte % , Byte % , Byte % , Byte % ) | (Inherited from
IAgGxPrimitiveTextBatch.)
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GetRGBA(Byte % , Byte % , Byte % , Byte % ) | (Inherited from
IAgGxPrimitiveTextBatch.)
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GetStateBlock(AgGxRenderPass) | (Inherited from
IAgGxPrimitiveTextBatch.)
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Initialize(IAgGxCentralBody, AgGxReferenceFrame, AgGxVertexUpdate, IAgGxFont, Array % , Array % , IAgGxPrimitiveTextBatchOptionalParameters) | (Inherited from
IAgGxPrimitiveTextBatch.)
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Node | (Inherited from
IAgGxPrimitiveTextBatch.)
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OutlineColor |
The text's outline color. Use
System.Drawing.ColorTranslator.ToOle to assign this with a .NET
System.Drawing.Color. The font must have been created with an
outline. (Inherited from
IAgGxPrimitiveTextBatch.)
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OutlineTranslucency |
The text's outline translucency. Translucency
is between 0 and 100, where 0 is opaque and 100 is transparent. The
font must have been created with an outline. (Inherited from
IAgGxPrimitiveTextBatch.)
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RadiusScale |
(Inherited from
IAgGxPrimitiveTextBatch.)
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ReferenceFrame | (Inherited from
IAgGxPrimitiveTextBatch.)
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Render(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass) | (Inherited from
IAgGxPrimitiveTextBatch.)
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Renderer | (Inherited from
IAgGxPrimitiveTextBatch.)
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RenderForPick(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass, IAgGxPickStack) | (Inherited from
IAgGxPrimitiveTextBatch.)
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RenderPasses | (Inherited from
IAgGxPrimitiveTextBatch.)
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Set(IAgGxFont, Array % , Array % , IAgGxPrimitiveTextBatchOptionalParameters) | (Inherited from
IAgGxPrimitiveTextBatch.)
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SetManagerReferences(IAgGxDirtyList, Int32) | (Inherited from
IAgGxPrimitiveTextBatch.)
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SetOutlineRGBA(Byte, Byte, Byte, Byte) |
Sets the text's outline color using red,
green, blue and alpha components. Each component ranges from 0-255,
where 255 is maximum intensity. The font must have been created
with an outline. (Inherited from
IAgGxPrimitiveTextBatch.)
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SetPartial(Array % , Array % , Array % , AgGxIndicesOrder, IAgGxPrimitiveTextBatchOptionalParameters) | (Inherited from
IAgGxPrimitiveTextBatch.)
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SetRGBA(Byte, Byte, Byte, Byte) |
Sets the primitive's color using red, green,
blue and alpha components. Each component ranges from 0-255, where
255 is maximum intensity. (Inherited from
IAgGxPrimitiveTextBatch.)
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Supported |
True if the video card supports the text batch
primitive. Video cards supporting programmable vertex shaders (e.g.
OpenGL 2.0 or higher) will support the text batch. (Inherited
from
IAgGxPrimitiveTextBatch.)
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Translucency |
The primitive's translucency. Translucency is
between 0 and 100, where 0 is opaque and 100 is
transparent. (Inherited from
IAgGxPrimitiveTextBatch.)
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Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)