| Icon |
Member |
Description |
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CentralBody
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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Color
|
The primitive's color. Use
System.Drawing.ColorTranslator.ToOle to assign this with a .NET
System.Drawing.Color. (Inherited from
IAgGxPrimitiveTriangleMesh.)
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CullFace
|
Whether front or back-facing triangles are may
be culled. The default value is neither. (Inherited from
IAgGxPrimitiveTriangleMesh.)
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DisplayCondition
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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GetBoundingSphere(Double
%
, Double
%
, Double
%
, Double
%
)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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GetDefinition(IAgGxCentralBody
%
, AgGxReferenceFrame
%
, IAgGxPrimitiveRenderer
%
, AgGxRenderPass
%
, Double
%
, Double
%
, Double
%
, Double
%
)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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|
GetRGBA(Byte
%
, Byte
%
, Byte
%
, Byte
%
)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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GetStateBlock(AgGxRenderPass)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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Initialize(IAgGxCentralBody, AgGxReferenceFrame, AgGxVertexUpdate,
Array
%
, Array
%
, Array
%
)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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|
InitializeFromTriangulator(IAgGxCentralBody, AgGxReferenceFrame,
AgGxVertexUpdate, IAgGxTriangulator)
|
Initializes the triangle mesh using a
Triangulator interface. (Inherited from
IAgGxPrimitiveTriangleMesh.)
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Node
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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ReferenceFrame
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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Render(IAgGxRendererContext, IAgGxDynamicScenePerFrustum,
AgGxRenderPass)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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Renderer
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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RenderForPick(IAgGxRendererContext, IAgGxDynamicScenePerFrustum,
AgGxRenderPass, IAgGxPickStack)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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RenderPasses
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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Set(Array
%
, Array
%
, Array
%
)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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SetFromTriangulator(IAgGxTriangulator)
|
Defines the mesh using a Triangulator
interface. (Inherited from
IAgGxPrimitiveTriangleMesh.)
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SetManagerReferences(IAgGxDirtyList, Int32)
|
(Inherited from
IAgGxPrimitiveTriangleMesh.)
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SetRGBA(Byte, Byte, Byte, Byte)
|
Sets the primitive's color using red, green,
blue and alpha components. Each component ranges from 0-255, where
255 is maximum intensity. (Inherited from
IAgGxPrimitiveTriangleMesh.)
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Translucency
|
The primitive's translucency. Translucency is
between 0 and 100, where 0 is opaque and 100 is
transparent. (Inherited from
IAgGxPrimitiveTriangleMesh.)
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VertexUpdate
|
How the primitive's vertices are expected to
be updated with Set() or SetPartial() methods. This is provided to
the primitive's initialization methods so the primitive can provide
the best performance for the expected update
pattern. (Inherited from
IAgGxPrimitiveTriangleMesh.)
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WindingOrder
|
The orientation of front-facing triangles. The
default value is counterclockwise. (Inherited from
IAgGxPrimitiveTriangleMesh.)
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Wireframe
|
True if the mesh is drawn as a wireframe.
Wireframe is useful for debugging purposes. The default value is
false. (Inherited from
IAgGxPrimitiveTriangleMesh.)
|