When a polyline or point batch primitive is
provided per-vertex colors, for example using InitializeWithColors,
this hint tells the primitive if all colors are opaque,
translucent, or unknown. For best performance, only use unknown
when you are unsure if the ???
| C# | Visual Basic | Visual C++ |
public enum AgGxRenderPassHint
Public Enumeration AgGxRenderPassHint
public enum class AgGxRenderPassHint
| Member | Description |
|---|---|
| RenderPassHintOpaque |
All colors are opaque. Do not loop through the
colors.
|
| RenderPassHintTranslucent |
All colors are translucent. Do not loop
through the colors.
|
| RenderPassHintUnknown |
It is unknown if the colors are opaque or
translucent. Loop through the colors to determine this. If at least
one color is translucent, use the translucent render pass.
|
Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)