AGI Components with Insight3D Alpha 2008 r8
AgGxRenderPassHint Enumeration
Library Reference AGI.Graphics.PrimitivesAgGxRenderPassHint
When a polyline or point batch primitive is provided per-vertex colors, for example using InitializeWithColors, this hint tells the primitive if all colors are opaque, translucent, or unknown. For best performance, only use unknown when you are unsure if the ???
Declaration Syntax
C# Visual Basic Visual C++
public 
enum 
AgGxRenderPassHint
Public 
Enumeration 
AgGxRenderPassHint
public 
enum class 
AgGxRenderPassHint
Members
Member Description
RenderPassHintOpaque
All colors are opaque. Do not loop through the colors.

RenderPassHintTranslucent
All colors are translucent. Do not loop through the colors.

RenderPassHintUnknown
It is unknown if the colors are opaque or translucent. Loop through the colors to determine this. If at least one color is translucent, use the translucent render pass.

Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)