AGI Components with Insight3D Alpha 2008 r8
IAgGxPrimitiveSurfaceMesh Interface
Library Reference AGI.Graphics.PrimitivesIAgGxPrimitiveSurfaceMesh
A triangle mesh primitive that conforms to terrain. Its input must always be vertices/positions on the surface.
Declaration Syntax
C# Visual Basic Visual C++
public 
interface 
IAgGxPrimitiveSurfaceMesh : 

IAgGxPrimitiveWithColor
Public 
Interface 
IAgGxPrimitiveSurfaceMesh _
        
Implements 

IAgGxPrimitiveWithColor
public 
interface class 
IAgGxPrimitiveSurfaceMesh : 

IAgGxPrimitiveWithColor
Members
All Members Methods Properties



Icon Member Description
CentralBody
CentralBody
Returns the primitive's central body. This is the same central body returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual properties.
(Inherited from IAgGxPrimitiveWithColor.)
Color
The primitive's color. Use System.Drawing.ColorTranslator.ToOle to assign this with a .NET System.Drawing.Color.

Color
The primitive's color. Use System.Drawing.ColorTranslator.ToOle to assign this with a .NET System.Drawing.Color.
(Inherited from IAgGxPrimitiveWithColor.)
DisplayCondition
DisplayCondition
The display condition that affects if this primitive is rendered.
(Inherited from IAgGxPrimitiveWithColor.)
GetBoundingSphere(Double % , Double % , Double % , Double % )
GetBoundingSphere(Double % , Double % , Double % , Double % ) (Inherited from IAgGxPrimitiveWithColor.)
GetDefinition(IAgGxCentralBody % , AgGxReferenceFrame % , IAgGxPrimitiveRenderer % , AgGxRenderPass % , Double % , Double % , Double % , Double % )
GetDefinition(IAgGxCentralBody % , AgGxReferenceFrame % , IAgGxPrimitiveRenderer % , AgGxRenderPass % , Double % , Double % , Double % , Double % ) (Inherited from IAgGxPrimitiveWithColor.)
GetRGBA(Byte % , Byte % , Byte % , Byte % )
GetRGBA(Byte % , Byte % , Byte % , Byte % ) (Inherited from IAgGxPrimitiveWithColor.)
GetStateBlock(AgGxRenderPass)
GetStateBlock(AgGxRenderPass)
The state block that should be applied before this primitive is rendered for the given render pass.
(Inherited from IAgGxPrimitiveWithColor.)
GetTextureMatrix(Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % , Double % )
InitializeFromTriangulator(IAgGxCentralBody, AgGxReferenceFrame, AgGxVertexUpdate, IAgGxTriangulatorSurface, IAgGxRendererTexture2D)
Initializes the primitive using a Triangulator interface.

Node
Node
The node in the spatial data structure that contains this primitive. This was passed to the primitive when it was added to the primitive manager.
(Inherited from IAgGxPrimitiveWithColor.)
ReferenceFrame
ReferenceFrame
Returns the reference frame this primitive is defined and rendered in. This is the same reference frame returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual ???
(Inherited from IAgGxPrimitiveWithColor.)
Render(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass)
Render(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass)
Called to render the primitive. The Renderer should be used to set states, send draw commands, etc. The render pass indicates the current rendering pass.
(Inherited from IAgGxPrimitiveWithColor.)
Renderer
Renderer
Returns the renderer object used during rendering. This may be null. This is the same renderer returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual properti???
(Inherited from IAgGxPrimitiveWithColor.)
RenderForPick(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass, IAgGxPickStack)
RenderForPick(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass, IAgGxPickStack)
Similar to Render() only called when the primitive is rendered in response to a pick. Since it will only be written to the back color buffer, effects like texturing can sometimes be disabled.
(Inherited from IAgGxPrimitiveWithColor.)
RenderPasses
RenderPasses
Returns the passes this primitive is rendered during. This may be logically AgGxRenderPass values logically ORed together if the primitive is rendered during more then one pass. This is the same render passes returned from GetDefinition(). If several proper???
(Inherited from IAgGxPrimitiveWithColor.)
SetFromTriangulator(IAgGxTriangulatorSurface, IAgGxRendererTexture2D)
Defines the mesh using a Triangulator interface.

SetManagerReferences(IAgGxDirtyList, Int32)
SetManagerReferences(IAgGxDirtyList, Int32)
Passes the dirty list held by the primitive manager to the primitive. The primitive should add itself to the list whenever it moves otherwise it may be rendered incorrectly.
(Inherited from IAgGxPrimitiveWithColor.)
SetRGBA(Byte, Byte, Byte, Byte)
Sets the primitive's color using red, green, blue and alpha components. Each component ranges from 0-255, where 255 is maximum intensity.

SetRGBA(Byte, Byte, Byte, Byte)
Sets the primitive's color using red, green, blue and alpha components. Each component ranges from 0-255, where 255 is maximum intensity.
(Inherited from IAgGxPrimitiveWithColor.)
SetTextureMatrix(Double, Double, Double, Double, Double, Double, Double, Double, Double)
Set the matrix used to transform texture coordinates when a texture is applied to the surface mesh. By default this matrix is the identity. The upper left 2x2 matrix defines rotation and scaling. The top two elements of the last column define translation. ???

Supported
True if the video card supports the suface mesh primitive. Video cards supporting OpenGL 2.0 or higher should support the surface mesh.

SupportedWithTexture
True if the video card supports applying a texture to the surface mesh primitive. Video cards supporting OpenGL 2.0 or higher should support applying a texture to the surface mesh.

Texture2D
The texture applied to the surface mesh when rendering.

Translucency
The primitive's translucency. Translucency is between 0 and 100, where 0 is opaque and 100 is transparent.

Translucency
The primitive's translucency. Translucency is between 0 and 100, where 0 is opaque and 100 is transparent.
(Inherited from IAgGxPrimitiveWithColor.)
VertexUpdate
How the primitive's vertices are expected to be updated with Set() or SetPartial() methods. This is provided to the primitive's initialization methods so the primitive can provide the best performance for the expected update pattern.

WindingOrder
The orientation of front-facing triangles. The default value is counterclockwise.

Wireframe
True if the mesh is drawn as a wireframe. Wireframe is useful for debugging purposes. The default value is false.

Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)