AGI Components with Insight3D Alpha 2008 r8
IAgGxPrimitiveWithColor Interface
Library Reference AGI.Graphics.PrimitivesIAgGxPrimitiveWithColor
A primitive with a color and translucency. Most primitives implement this interface, in addition to IAgGxPrimitive. This allows you to create heterogeneous groups of primitives that implement IAgGxPrimitiveWithColor so you can change their color without dyna???
Declaration Syntax
C# Visual Basic Visual C++
public 
interface 
IAgGxPrimitiveWithColor : 

IAgGxPrimitive
Public 
Interface 
IAgGxPrimitiveWithColor _
        
Implements 

IAgGxPrimitive
public 
interface class 
IAgGxPrimitiveWithColor : 

IAgGxPrimitive
Members
All Members Methods Properties



Icon Member Description
CentralBody
Returns the primitive's central body. This is the same central body returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual properties.

CentralBody
Returns the primitive's central body. This is the same central body returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual properties.
(Inherited from IAgGxPrimitive.)
Color
The primitive's color. Use System.Drawing.ColorTranslator.ToOle to assign this with a .NET System.Drawing.Color.

DisplayCondition
The display condition that affects if this primitive is rendered.

DisplayCondition
The display condition that affects if this primitive is rendered.
(Inherited from IAgGxPrimitive.)
GetBoundingSphere(Double % , Double % , Double % , Double % )
GetBoundingSphere(Double % , Double % , Double % , Double % ) (Inherited from IAgGxPrimitive.)
GetDefinition(IAgGxCentralBody % , AgGxReferenceFrame % , IAgGxPrimitiveRenderer % , AgGxRenderPass % , Double % , Double % , Double % , Double % )
GetDefinition(IAgGxCentralBody % , AgGxReferenceFrame % , IAgGxPrimitiveRenderer % , AgGxRenderPass % , Double % , Double % , Double % , Double % ) (Inherited from IAgGxPrimitive.)
GetRGBA(Byte % , Byte % , Byte % , Byte % )
GetStateBlock(AgGxRenderPass)
The state block that should be applied before this primitive is rendered for the given render pass.

GetStateBlock(AgGxRenderPass)
The state block that should be applied before this primitive is rendered for the given render pass.
(Inherited from IAgGxPrimitive.)
Node
The node in the spatial data structure that contains this primitive. This was passed to the primitive when it was added to the primitive manager.

Node
The node in the spatial data structure that contains this primitive. This was passed to the primitive when it was added to the primitive manager.
(Inherited from IAgGxPrimitive.)
ReferenceFrame
Returns the reference frame this primitive is defined and rendered in. This is the same reference frame returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual ???

ReferenceFrame
Returns the reference frame this primitive is defined and rendered in. This is the same reference frame returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual ???
(Inherited from IAgGxPrimitive.)
Render(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass)
Called to render the primitive. The Renderer should be used to set states, send draw commands, etc. The render pass indicates the current rendering pass.

Render(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass)
Called to render the primitive. The Renderer should be used to set states, send draw commands, etc. The render pass indicates the current rendering pass.
(Inherited from IAgGxPrimitive.)
Renderer
Returns the renderer object used during rendering. This may be null. This is the same renderer returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual properti???

Renderer
Returns the renderer object used during rendering. This may be null. This is the same renderer returned from GetDefinition(). If several properties are desired, it is more efficient to call GetDefinition() once then make several calls to individual properti???
(Inherited from IAgGxPrimitive.)
RenderForPick(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass, IAgGxPickStack)
Similar to Render() only called when the primitive is rendered in response to a pick. Since it will only be written to the back color buffer, effects like texturing can sometimes be disabled.

RenderForPick(IAgGxRendererContext, IAgGxDynamicScenePerFrustum, AgGxRenderPass, IAgGxPickStack)
Similar to Render() only called when the primitive is rendered in response to a pick. Since it will only be written to the back color buffer, effects like texturing can sometimes be disabled.
(Inherited from IAgGxPrimitive.)
RenderPasses
Returns the passes this primitive is rendered during. This may be logically AgGxRenderPass values logically ORed together if the primitive is rendered during more then one pass. This is the same render passes returned from GetDefinition(). If several proper???

RenderPasses
Returns the passes this primitive is rendered during. This may be logically AgGxRenderPass values logically ORed together if the primitive is rendered during more then one pass. This is the same render passes returned from GetDefinition(). If several proper???
(Inherited from IAgGxPrimitive.)
SetManagerReferences(IAgGxDirtyList, Int32)
Passes the dirty list held by the primitive manager to the primitive. The primitive should add itself to the list whenever it moves otherwise it may be rendered incorrectly.

SetManagerReferences(IAgGxDirtyList, Int32)
Passes the dirty list held by the primitive manager to the primitive. The primitive should add itself to the list whenever it moves otherwise it may be rendered incorrectly.
(Inherited from IAgGxPrimitive.)
SetRGBA(Byte, Byte, Byte, Byte)
Sets the primitive's color using red, green, blue and alpha components. Each component ranges from 0-255, where 255 is maximum intensity.

Translucency
The primitive's translucency. Translucency is between 0 and 100, where 0 is opaque and 100 is transparent.

Assembly: AGI.Graphics.Primitives.Interop(Module: AGI.Graphics.Primitives.Interop) Version: 9.0.0.0 (9.0.0.0)