Represents a 2D Texture.
| C# | Visual Basic | Visual C++ |
public interface IAgGxRendererTexture2D
Public Interface IAgGxRendererTexture2D
public interface class IAgGxRendererTexture2D
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CopyFromImage(IAgGxImage, Boolean) |
Copies image data into the 2D texture.
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CopyFromSystemMemory(AgGxImageFormat, AgGxPixelFormat, Byte % , Int32, Boolean) |
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CopySubsectionFromImage(Int32, Int32, Int32, Int32, IAgGxImage, Boolean) |
Copies a subsection of image data into the 2D
texture.
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CopySubsectionFromSystemMemory(Int32, Int32, Int32, Int32, AgGxImageFormat, AgGxPixelFormat, Byte % , Int32, Boolean) |
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CopyToSystemMemory(AgGxImageFormat, AgGxPixelFormat, Byte % , Int32) |
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Template |
The template from which the 2D texture was
created.
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Assembly: AGI.Graphics.Renderer.Interop(Module: AGI.Graphics.Renderer.Interop) Version: 9.0.0.0 (9.0.0.0)