AGI Components with Insight3D Alpha 2008 r8
AgGxCameraRecordingAntiAliasing Enumeration
Library ReferenceAGI.Graphics.Scene3D AgGxCameraRecordingAntiAliasing
Indicates how color values are calulated.
Declaration Syntax
C# Visual Basic Visual C++
public 
enum 
AgGxCameraRecordingAntiAliasing
Public 
Enumeration 
AgGxCameraRecordingAntiAliasing
public 
enum class 
AgGxCameraRecordingAntiAliasing
Members
Member Description
CameraRecordingAntiAliasingOff
Turns off Anti-aliasing.

CameraRecordingAntiAliasing2x2
(2x2) Color is derived by dividing a single pixel into 4 squares, determining the color of the center of each square, and then averaging the color values over the pixel.

CameraRecordingAntiAliasing3x3
(3x3) Color is derived by dividing a single pixel into 9 squares, determining the color of the center of each square, and then averaging the color values over the pixel.

CameraRecordingAntiAliasing4x4
(4x4) Color is derived by dividing a single pixel into 16 squares, determining the color of the center of each square, and then averaging the color values over the pixel.

Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)