Indicates how color values are
calulated.
| C# | Visual Basic | Visual C++ |
public enum AgGxCameraRecordingAntiAliasing
Public Enumeration AgGxCameraRecordingAntiAliasing
public enum class AgGxCameraRecordingAntiAliasing
| Member | Description |
|---|---|
| CameraRecordingAntiAliasingOff |
Turns off Anti-aliasing.
|
| CameraRecordingAntiAliasing2x2 |
(2x2) Color is derived by dividing a single
pixel into 4 squares, determining the color of the center of each
square, and then averaging the color values over the pixel.
|
| CameraRecordingAntiAliasing3x3 |
(3x3) Color is derived by dividing a single
pixel into 9 squares, determining the color of the center of each
square, and then averaging the color values over the pixel.
|
| CameraRecordingAntiAliasing4x4 |
(4x4) Color is derived by dividing a single
pixel into 16 squares, determining the color of the center of each
square, and then averaging the color values over the pixel.
|
Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)