Provides functionality for recording and
taking snapshots from the camera.
| C# | Visual Basic | Visual C++ |
public interface IAgGxCameraVideoRecording
Public Interface IAgGxCameraVideoRecording
public interface class IAgGxCameraVideoRecording
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| Icon | Member | Description |
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AntiAliasing |
Indicates how color values are
calculated.
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FileFormat |
The format in which the files are to be saved.
WMV uses only the prefix and not the numbers, since it creates only
one file.
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FilePrefix |
A string that will prefix each image's file
name.
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FrameNumberDigits |
The minimum number of digits to be used when
naming a file. For instance, if the FrameNumberDigits is 2, file
names are saved with the prefix plus a number from 01 to 99. When
99 is reached, files will be overwritten starting from 01
again.
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FrameNumberStart |
The first number in the file sequence. The
frame number increases incrementally for each subsequent frame
saved. This number follows the prefix in the file name.
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IsRecording |
Indicates whether recording is enabled or
not.
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MotionBlur |
When set to true, objects in motion appear to
blur as they move through time. Note that AntiAliasing has to be
turned on in order for motion blur to have any effect.
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MotionBlurLength |
The length of the blur between the last frame
and the next frame. The value is a floating point value greater
than 0 and less than or equal to 1.0. 1.0 is the highest blur
possible.
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OutputDirectory |
The directory in which images of individual
frames are saved.
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PreloadTextures |
When set to true, preloads globe textures to
ensure that the correct resolution textures are loaded for each
animation frame. Preloading textures improves visual quality. When
set to false, globe textures are not preloaded. The correct
resolution texture may n???
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RecordFrame () () () |
Records a single frame of the current 3D
Graphics view using the options set in this interface.
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StartRecording () () () |
Starts recording. Frames will be captured once
every animation time step during animation.
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StopRecording () () () |
Stops recording. No frames are recorded and
saved during animation.
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VideoBitRate |
The bitrate of the video in kilobits per
second when the FileFormat property is set to
CameraRecordingFormatWMV.
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VideoFrameRate |
The framerate of the video when the FileFormat
property is set to CameraRecordingFormatWMV.
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Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)