The lights and lighting properties for a
scene.
| C# | Visual Basic | Visual C++ |
public interface IAgGxLighting
Public Interface IAgGxLighting
public interface class IAgGxLighting
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| Icon | Member | Description |
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AddLightSourceDirectional () () () |
Prototype. Will be removed after alpha.
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Enabled |
True if lighting is enabled.
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MaxLightSources |
Returns the maximum number of user defined
lights that can be added to this scene at one time with the
AddLightSource-xxx() functions.
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NightLightsIntensity |
The overall brightness of a night lights
texture, where 0 means night lights are not visible, and 5.0
produces night lights that are easily seen.
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RemoveAllLightSources () () () |
Removes all light sources added to this scene
with AddLightSource-xxx() functions.
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RemoveLightSource(IAgGxLightSource) |
Removes a light source from a scene. If the
light source was already removed, this call has no effect.
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Sun |
The sun light source for this scene.
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UseObjectLighting |
True if object lighting is enabled. When
enabled, objects ignore the sun light source and use different
lighting.
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Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)