Represents one 3D window.
| C# | Visual Basic | Visual C++ |
public interface IAgGxScene
Public Interface IAgGxScene
public interface class IAgGxScene
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| Icon | Member | Description |
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AntiAliasTextures |
When true, textures are antialiased.
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BackgroundColor |
The background color of the scene.
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Camera |
Returns the camera for this access.
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Celestial |
Returns the celestial interface, used to show
and hide stars.
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Clouds |
Returns the clouds interface, used to show,
hide and modify clouds.
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Draw () () () |
Redraws this scene. If you want to redraw all
your scenes call using the Scene Manger to call
DrawAllScenes().
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ExecuteOverlayPick(Int32, Int32) |
Executes a pick on overlays at the given x, y
and returns a front to back sorted collection of picked overlays.
Screen origin is top, left.
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ExecutePick(Int32, Int32) |
Executes a pick at the given x, y and returns
a depth sorted collection of picked objects. Screen origin is top,
left.
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ExecuteRubberBandPick(Int32, Int32, Int32, Int32) |
Executes a pick in the given rectangle and
returns a depth sorted collection of picked objects. Screen origin
is top, left.
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GetColor(IAgGxCentralBody) |
Returns the color of the central body.
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GetShininess(IAgGxCentralBody) |
Returns the shininess of the central
body.
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GetShowCentralBody(IAgGxCentralBody) |
Returns true if the central body is drawn in
the scene.
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GetShowLabel(IAgGxCentralBody) |
True if a label is being drawn for the Central
Body in the scene.
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GetSpecularColor(IAgGxCentralBody) |
Returns the specular color of the central
body.
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GetTextured(IAgGxCentralBody) |
Returns whether or not the central body is
textured.
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GlobeInlayManager |
Returns the Globe Inlay Manager. This object
handles Terrain and Imagery.
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ID |
Returns the unique ID for this scene.
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Lighting |
Returns the lighting for this scene.
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SetColor(IAgGxCentralBody, UInt32) |
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SetShininess(IAgGxCentralBody, Double) |
Sets the shininess of the central body.
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SetSpecularColor(IAgGxCentralBody, UInt32) |
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SetTextured(IAgGxCentralBody, Boolean) |
Sets whether or not the central body is
textured.
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ShowCentralBody(IAgGxCentralBody, Boolean) |
Show or hide a central body in the scene. This
only affects the central body itself not primitives on it.
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ShowDaylight |
When true, daylight is drawn on the central
body.
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ShowLabel(IAgGxCentralBody, Boolean) |
Show or hide label for the Central Body in the
scene.
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ShowSunshine |
When true, sunshine on the sun is
rendered.
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Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)