The scene manager interface contains a
collection of scenes, one for each 3D window.
| C# | Visual Basic | Visual C++ |
public interface IAgGxSceneManager
Public Interface IAgGxSceneManager
public interface class IAgGxSceneManager
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| Icon | Member | Description |
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AllCentralBodies |
Returns the all of the available central
bodies.
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CentralBodies(String) |
Returns a central body object given the name
of a central body.
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DrawAllScenes () () () |
Redraws all 3D scenes. If you only need to
redraw one scene, use the Draw() method on on that scene's
interface
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GetScene(Int32) |
Returns the scene with the corresponding
SceneID.
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GlobeInlaySettings |
Returns a globe inlay settings object that
allows changing of global globe inlay settings.
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Overlays |
Returns the Overlay Manager which is used to
add and remove overlays.
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Primitives |
Returns the Primitive Manager which is used to
add and remove primitives.
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RendererDevice |
Returns the Renderer Device which can create
resources such as vertex buffers and textures.
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Textures |
Returns a texture factory for creating new
textures.
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Assembly: AGI.Graphics.Scene3D.Interop(Module: AGI.Graphics.Scene3D.Interop) Version: 9.0.0.0 (9.0.0.0)